A monster on the verge of eating an adventurer.

Satire Without Purpose Will Wander In Dark Places

by Ramanan Sivaranjan on June 07, 2023

Tagged: warhammer 40k

I loved this essay by Tim Colwill about the Warhammer 40,000, its not-so-slow march towards bland corporatism, and being ineffectual at dealing with people who love the fascism of the setting: Satire Without Purpose Will Wander In Dark Places.1

Games Workshop has painted itself into a corner over the years, as they have made the Space Marines the heroes of their setting. That doesn’t make any sense if the Imperium of Man is meant to be a cautionary tale about facism. It’s hard to beleive this is their intention when most everything they produce undercuts this message, the Black Library novels being the biggest and most obvious culprit here.

“Everything is bad” is an inherently conservative worldview and as such provides endless, consequence-free opportunities for authors to avoid discussing exactly why things are bad in the first place, who is responsible for them being bad, and what can be done about it.

Tim points out that “everything is bad in 40K” is a weak defense of the setting, but I do think it’s a viable way forward if they fully commited. To paraphrase Rick Priestley, Warhammer 40,000 doesn’t need to be serious business. The setting exists so people can pretend to blow each other up with guns and tanks and monsters. They don’t need to dress that up, but they do need to make sure that in ‘not-dressing it up’ they don’t endorse the reprehensible.

Tim ends the essay with a warning about the neo-nazis that will be cheering the new Warhammer TV shows alongside you. This is another area of the essay I don’t think quite lands: there is no controlling other people’s interests. Even if Games Workshop does an amazing job cleaning up its house, Warhammer is still a fun hobby. It’ll attract all sorts of people. Obviously no one wants to support a company that is actively courting a terrible fan base, but if being a part of the OSR has taught me anything, it’s that sometimes really crap people will like the same stuff as you.

  1. Polygon’s review of 10th Edition 40K is a good companion peice to this article, with its focus on Games Workshop’s shift to removing people the credits of their games and videos, making them feel inhuman and corporate. 

Nick writes about one of my favourite video games, and probably the most difficult Final Fantasy game in its series, FF1. It’s an excellent game, and wears its D&D inspiration quite heavily on its sleeve. The monsters are so clearly taken from the Monster Manual. It even has Vancian magic! It’s genuinely challenging. I remember having to try some dungeons several times. Resource management plays such a heavy role in this game, something that became far less important as the series would move on. Nick discusses how it’s probably the most OSR of all the FF games.

Battle of Bastionland: 40,000

by Ramanan Sivaranjan on April 27, 2023

Tagged: warhammer bastionland

Chris recently shared a draft of a war game set in Bastionland. It’s a simple war game, where he looks to be experimenting with squads of random starting strength and the sort of grotty mood of Turnip28. I thought some of the ideas he was trying out looked interesting, and decided to give the game a go.

I have Warhammer 40,000 miniatures, so I’m going to play a Warhammer 40,000 game.

Space Marines take the central objective

Necrons awaken to find their tomb ship amalgamated into a Space Hulk, now adrift in the warp. The Sons of Horus have been fighting aboard this ship for weeks, months, years and millennia, all at the same time. The two groups are jockeying for control of a safe haven within the hulk.

I set up a spaceship board with a room in the centre. I had objectives in each corner and one in the middle. The game would end when one side controlled the central objective and two other objectives for two turns in a row, or one side was wiped out.

I needed a few additional house rules for this scenario to work:

Here are some highlights from the game:

Battle Of Bastionland Hallway

The active player has 4 order dice they can spend to perform actions with a squad, the other player gets 2 they can use to react to the active players moves. I would usually focus most of my orders on a single unit, as you can’t move that far if you’re only moving d6 inches. You also need to manage the negative status effects you collect as you move and shoot, which also takes an order. In practice the game felt like it was using alternating activations. The pace and flow of the game is quick. The action moves between the players at a real clip.

It’s very easy to kill units: perhaps too easy. I probably need a board with more cover. Though, perhaps all the death better simulates the closer quarter combat of my Kill Team Space Hulk board.

This is a very early draft of the game. I am curious where it will end up. I’m not even sure Chris will pick this game up again any time soon, he has so many other games on the go. Till then, we have a fun skeleton of a game to play.

CY_BORG

by Ramanan Sivaranjan on April 22, 2023

Tagged: morkborg osr cyberpunk

Cy Borg Cover

I was looking for minis at the Sword and Board when I spotted a copy of CY_BORG sitting on a shelf. I’ve been waiting for this book to show up locally since it was first announced: I hate paying for shipping. I’m honestly not that interested in Cyberpunk as a genre, but I am very interested in most everything Johan Nohr is involved in. Mork Borg has some of the best art and graphic design you’ll see in an RPG book. Paired up with Christian Sahlén, the duo have created quite the book.

Cy Borg World

Like Mork Borg the world of CY_BORG is shared as short vignettes. There is detail and flavour to jump off from, but it’s far from overwhelming and very open ended. You can take the world in your own direction.

Cy Borg Omens

Borrowing from Mork Borg there is also a campaign calamity mechanic where things progressively get worse as the game moves along, ending with a world ending event. In CY_BORG we have news headlines instead of omens.

Cy Borg Characters

Like Mork Borg the default is simple characters who will mostly be defined by their gear. You also have optional classes if you want more specificity (and mechanics). I like this approach. I also like all the pink.

Cy Borg Bestiary

A good bestiary will double as world building. The creatures shared in this book tell a story about the world. Most creatures note how much it costs to bribe them, for example.

Cy Borg Adventure

Adventures are a great thing to include in your game: they help tell the reader what the game is all about in a way that’s useful and practical. You can read about the sorts of games one might play with these rules. The included adventure has the players helping an indebted neighbourhood. They must break into a casino and destroy the records of their debt, stored in an “offline database”. Like Mork Borg, the layout of the adventures shifts to something far more utilitarian and practical, while still having some style.

My friend Emmy wrote a much longer, better, review of this book, if you want to read something with some more substance. I found the Ben Milton looked at the book as well: you can watch him flip through the whole book. I had similar feelings to the two of them when reading this game’s rule 0: “Player Characters cannot be loyal to or have sympathy for the corps, the cops, or the capitalist system. They might find themselves reluctantly forced to do missions for them or their minions. But make no mistake—they are the enemy.” There’s nothing to disagree with here, but these sorts of declarations always feel a bit dorky. If you as a player aren’t making this choice, it’s kind of a meaingless action on everyone’s part. More so, you could probably play an interesting game, one where you learn something about the world and the dark nature of capitalism, playing dirtbag cops, corporate goons, etc. All of that said, the sorts of people that will get overly upset about this rule are probably the sorts of people you want keep out of a healthy gaming community, and in that way this rule is doing the work it needs to.

I really enjoyed reading CY_BORG. I am keen to get this to the table. The art and writing really pull you in. It feels like an easy game to get into: the rules will be familiar, and there is a lot in the book to help get you going with your game.

This was originally a series of tweets, but Twitter isn’t long for this world. I thought it best to post something more permanent over here.

When I met up with Patrick at Warhammer World he picked up the second Realms of Chaos book, the Lost and the Damned. The two Realms of Chaos books are bananas, jammed full of all sorts of nonsense. Patrick decided to attempt to create a Choas Champion using the rules outlined in the books. It’s as silly as you might imagine.

Break 2017

A million years ago Rey started talking about a game he was working on called Break!!, I suppose building on top of the ideas began in his OSR setting Baroviania. Back in 2017 Grey or Rey sent me an early draft of the game, but it was so full of stuff I honestly thought the games release was imminent. Honestly i’m sure they did too. But no! The years ticked by and I was worried this game would never happen, as Rey improved the rules or Grey improved the layout and art. This game is such a creative vision of what an RPG can be. Everything i’ve seen over the years is so beautiful and feels so fully realized. I’ve been hyped for this game for years now. Many of us have. Now they are ready to take your fucking money. The game’s already funded. It happened in minutes, apparently. And why not? This game is going to be amazing.

Behind Closed Doors

I picked up Luke Gearing’s adventure for the Best Left Burried system, Behind Closed Doors. It was also waiting for me in my brother’s flat in London. If you were looking for something with some strong old-school Warhammer Fantasy RPG vibes look no futher. The players are given license to hunt down witches, and are set off into the world to do just that. There are some witchy things going on, but no overarching plot to this sandbox adventure. There its lots of love in this book. There is a creepy castle that feels straight out of a good LotFP adventure. There is a powder keg of a town that ends the book that would likely be a lot of fun to play through. The book looks like it’d be a bit challenging to use: I felt the urge to take notes as I was reading. There is lots going on: places to go, people to see. I’d be interested to run this with a system like Dogs in the Vineyard. This feels like it should be a more notable adventure than it seems to be. It feels like some very good OSR nonsense. I would check it out.

Gangs Of Titan City Coffee

I had shipped several books to my brother in UK, one of those was Gangs of Titan City. I don’t think it’s unfair to say this is a Necromunda RPG with all the serial numbers filed off. The RPG is what I’d describe as OSR, but you can see the influence of games like Apocalypse World and Blades in the Dark. The game has a clear structure to play, starting with an escalation phase where you figure out what’s going on and prepare for your operation, an operation phase where you’ll play out the action of your chose mission, and finally a fallout phase where you see how your actions have changed the larger world, tally XP, etc. There its lots of support in the book itself to help you start your campaign and keep it going. The mechanics of the game are quite simple, familiar to people who have played any PbtA game: you roll 2d6 and add an attribute modifier to see if you succeed. There are no predefined moves, you’ll pick the modifier you use based on the action you’re trying to accomplish. The game looks interesting. I’d be keen to try and work in using minis as part of play.

Warhammer World and the Foundry

by Ramanan Sivaranjan on April 16, 2023

Tagged: warhammer osr

The Foundry Group

I was in England over the last couple weeks to visit my brother. As has become somewhat of a tradition, I met up with Patrick at Warhammer World in Notthingham. This time we were also joined by Chris. He drove down from Manchester, so was able to cart us off to Bryan Ansell’s retirement project, The Foundry. Ansell turned part of his home (I think) into this storefront and museum for OldHammer style miniatures. I picked up some pirates I may try and use in the next Mordheim league. The minuatures they had on display were really quite amazing. The store is small, but very dense. There are so many metal minis, it’s kind of overwhelming.

The Foundry Chaos The Foundry Marines And Elves

We also did the tour of Warhammer World exhibition space. There are lots of dioramas on display that are really quite incredible. It’s well worth checking out if you’re in the UK and love Warhammer. I hadn’t been since 2017, and there were lots of new minis and dioramas for me to enjoy, and even the old ones continue to impress.

Warhammer World Horus Heresy Warhammer World Crimson Fists Warhammer World Parade Watchers Warhammer World Krieg Warhammer World Tanks Warhammer World Titans

They announced the latest edition of Warhammer 40,000 last night at AdeptiCon. I never even managed to play a game of 9th edition, the pace of their releases feels a bit ridiculous. I had told friends I was going to ignore whatever comes next in protest. Except, in a real plot twist, everything they’ve announced sounds weirdly amazing. The rules are going to be free. The army rules, normally sold as (expensive) Codex books are also going to be free. The rules are going to be simplified. (No more lists and lists of strategems!) I am curious if they can pull this all off—and fight the urge to sell you 50 new strategems in a few months.