A monster on the verge of eating an adventurer.

Mateo over at Hex Culture has written a great post about how to make the lore of your setting more interesting and actionable for your players. He discusses an idea called Situational Narrative Design. Richard jumps in with a related discussion on how to make the player’s characters central and impactful in the wider world they play within: The PCs are a Faction. Finally Emmy has a nice short post on Environmental Storytelling, “using objects and locations in RPGs to tell a history or fiction”.

— Ramanan Sivaranjan, microblogging, July 13, 2022 [] #