Sister Sangami vs. the Necrons
The Imperium had named the planet Perthium 2-9-9, its discovery part of the second expedition to this sector, the 9th planet of the 9th system they found. The Battle Sisters of The Caedis Mission had dubbed the planet Gore, in honour of their early sorties with the insectoid xenos they first encountered upon landing on the planet. Unknown to The Caedis Mission, it was the Necron’s of the Kuruva Dynasty that wrested control of this planet back from the forces of Chaos that spilled forth when the galaxy was torn in two by the great rift.
The Caedis Mission
Sangami, Repentia Superior (3+) [6pts]
Neural Whips - T1x3
Tough
Emi, Sister of Battle (4+) [7pts]
Bolter - 1x3
Chain Sword - 1x3
Precise
Shield (Servo Skull)
Selvi, Sister of Battle (4+) [Temporary]
Bolter - 1x3
Available for 3rd & 4th mission
XVID 01, Arco-Flagellant (Fierce 5+) [3pts]
Arco-flails T2x1
Tough
JDS 02, Arco-Flagellant (Fierce 5+) [3pts]
Arco-flails T2x1
SDAC 07, Arco-Flagellant(Fierce 5+) [3pts]
Arco-flails T1x2
Killed in Action during the second mission
JDS 02, Arco-Flagellant (Fierce 5+) [3pts]
Arco-flails T1x2
Killed in Action during the second mission
Navira, Sister Repentia (Nimble 4+)
Chainsword T1x3
Killed in Action during the first mission.
The Sisters Battle
1. A Safe Path October 3rd
Sangami and her squad encounter a patrol of Necrons as they explore a ruined settlement. They must make their way to safety.
Played the Trail Blaze mission from the GRIMLITE rule book, more or less straight up.
Aftermath: All of the units were taken out of action! Navira was killed in battle (1). Sangami and Emi each gained a skill (6). XVID 01 is currently MIA (4), while SDAC 07 miraculously recovered from his grievous injuries (2). The Caedis Mission recovered 3 Glory, which earned them 1 new recruit, the Arco-Flagellant JDS 02, and a Servo Skull to protect sister Emi. These were clearly stragglers who have now caught up to the squad.
2. Left for Dead October 4th
Sangami and her squad of Battle Sisters have been left for dead by the Necrons that have awoken on Perthium 2-9-9. They must first regroup and reach high ground to get a message out.
Deployment: Divide the board in the 4 quadrants and roll a d4 for each unit, placing the unit in the quadrant indicated, if possible outside of line of sight from any other friendly models. All models begin the game down. MIA models join the mission on the second round, entering from a random board edge.
Horrors: Deploy 6 lesser horrors, rolling a d4 to pick which quadrant they deploy within. Place them as close to the centre of the quadrant as possible.
Left for Dead: Horrors will not target a character that is down until they have made an initial recovery roll.
Glory: Place 4 Glory tokens off-board. Gain 1 Glory at the end of the turn two friendly units touch for the first time. You can only withdraw once you have gained 3 or more Glory, or this requirement becomes impossible to fulfill.
Aftermath: The Sisters of Battle manage to regroup (earning 4 Glory), though the Arco-Flagellants SDAC 07 and JDS 02 are both killed in action. Emi is scarred by a near brush with death (and earns 1 Glory). In total the squad recovers 7 Glory: for the next battle only your leader gains the lunge tactic; for the next battle only your units can use the Phalanx tactic; requisition another Arco-Flagellant JDS 03, and for the next battle only the squad is joined by Sister of Battle Selvi.
3. Recon October 4th
Sister Sangami and her squad attempt to learn about the enemy and what has brought them to Gore.
Deployment: The Sisters of Battle begin on a random board edge. Place an investigation marker in each quadrant of the board, and another in the centre.
Horrors: Deploy 1 Greater Horrors and 3 lesser horrors near the centre of the board.
Glory: Place 4 Glory tokens off-board. A unit touching an investigation marker can choose to spend an action to investigate. Make a quality roll to succeed, with a +1 to the roll if you are touching an ally. When you successfully investigate gain one Glory and remove the investigation marker from the board.
Aftermath: I played this game 3 times—I had nothing else to do on Sunday night.
- First game: A successful reconnaissance mission: all of Sagami’s squad survived. She fought of a Necron Destoryer and lived to tell the tale. The squad earned 4 Glory by successfully investigating 4 times. (Was using Troika initiative straight up, 2 greater horrors.)
- Second game: A successful reconnaissance mission: all of Sagami’s squad survived. XVID 01 was scarred by the experience of coming face to face with a Necron Destroyer (gain 1 Glory). The squad earned 4 additional Glory by successfully investigating 4 times. (Was using Troika initiative without an end of round card, 2 greater horrors.)
- Third game: A successful reconnaissance mission: all of Sagami’s squad survived, though the battle was quite tough. Sagami was scarred by the experience, nearly killed by the rending beam of a Necron Warrior (gain 1 Glory). XVID 01 seems to have become more formidable after the lessons learned this fight: perhaps some latent sentience still exists in the poor fellow (gain 1 skill). The squad earned 2 additional Glory by successfully investigating 2 times. (Was using Troika initiative without an end of round card, 1 greater horror and 3 lesser horrors, as both games with 2 horrors felt a bit easy.)
Spending the 3 Glory, the squad keeps Selvi for another battle and spends 2 points on gear for Emi.
4. Cut off the Head October 5th
The sisters reconnaissance has paid off, and they have a chance to take the fight to Necrons!
Deployment: Divide each board edge by 2, and roll a d8 to decide which section of a board edge a unit deploys touching. The Sisters of Battle have the Necrons surrounded. MIA units join the game in the second round.
Horrors: Deploy 1 Royal Warden, 1 Greater Horror and 2 Lesser Horrors in the centre of the board.
Glory: Gain 2 Glory if the Royal Warden is taken out of action. Randomly place a “planning” token on the board for each investigation token you gained last game. If a unit is touching a planning token at the end of the turn, remove it from play, gain 1 Glory, and the unit gains a +1 bonus to their quality for this game.
Aftermath:
- First game: The entire squad was wiped out, recovering one planning token, ending with Selvi vs. the Royal Warden one on one.
- Second game: The entire squad was wiped out, recovering one planning token, ending with the Royal Warden killing the last XVID 01. (Adamant as it currently exists is too powerful for the wounds scheme.)
- Third game: The entire squad was wiped out, recovering both planning tokens, ending with the Royal Warden killing the last JDS 02. (Replaced Adamant with Eternal)
Sister Sangami and Emi are trapped by the Necrons! The Arco-Flagellant JDS 02 seems even more inflamed and violent post-battle, the narcotics cocktail to keep her calm before the next battle must be doubled (Retaliation, free action at the start of the next battle). XVID 01 is missing in action. Selvi returns to the Caedis Mission after serving with Sangami’s squad. Perhaps they will meet again.
Enemies on Gore
Greater Horrors of the Kuruva Dynasty
Royal Warden (Tough 3+)
Lightning Gun (R1x6, if the attack kills then Shoot again at another target in Line of Sight of the original victim)
Reflector Shield: Any attacks rolling 1 are reflected back and hit the attacker.
Eternal: This unit automatically Recovers.
Plasmancer (Nimble 3+)
Wicked Eye (R1x2. Anybody Downed or Killed instead becomes a Horror for the rest of the Battle, acting accordingly. This effect ends if the Plasmancer is killed.)
Staff (T2x1)
Skorpekh Destroyer (Fierce 4+)
Horns (T2x3, x2 Damage if the Destroyer moved immediately before this attack)
Combat Reflexes: When this Horror takes damage from a Ranged attack it gets a free Move or Fight action.
Canoptek Reanimator (3+)
Hell Cannon (R6x1)
Kinetic Field:Any weapon targeting this Horror counts as having 1 Attack only.
Lesser Horrors of the Kuruva Dynasty
Cryptothralls (5+)
Metal Claws (2x1)
Eternal: This unit automatically Recovers.
Necron Warrior (4+)
Rending Beam (R2x2 x3 Damage on a 6)
Eternal: This unit automatically Recovers.
Canoptek Scarab Swarm (Nimble 5+)
Mandibles - T2x1
Swarm: Double Damage when attacking a target that another Scarab is touching.