Ascending AC for OD&D
by Ramanan Sivaranjan on December 23, 2014
Tagged: mastersofcarcosa odnd
I have been using ascending AC for my OD&D Carcosa game. Players roll a d20 to hit, add their attack bonus, and try and score higher than their opponent’s AC. An unarmoured combatant has an ascending AC of 10; plate armour and a shield confers an AC of 17. It’s a much simpler system for adjudicating combat in my opinion. People know if they have hit or not without having to look at a table, and the arithmetic is all quite straight forward.
What follows are the tables from the first OD&D book MEN & MAGIC redone so they work with ascending AC. (I am certain I am not the first person to do this, but there wasn’t an obvious hit when I looked on Google.)
The attack bonus progression for the Fighters is:
| Level | Attack Bonus |
|---|---|
| 1–3 | +0 |
| 4–6 | +2 |
| 7–9 | +5 |
| 10–12 | +7 |
| 13–15 | +9 |
| 16+ | +12 |
For Clerics:
| Level | Attack Bonus |
|---|---|
| 1–4 | +0 |
| 5–8 | +2 |
| 9–12 | +5 |
| 13–16 | +7 |
| 17+ | +9 |
And for Magic-Users:
| Level | Attack Bonus |
|---|---|
| 1–5 | +0 |
| 6–10 | +2 |
| 11–15 | +5 |
| 16+ | +7 |
Monsters use the following table.
| HD | Attack Bonus |
|---|---|
| up to 1 | +0 |
| up to 2 | +1 |
| up to 3 | +2 |
| up to 4 | +4 |
| up to 6 | +5 |
| up to 8 | +6 |
| up to 10 | +8 |
| 11+ | +10 |
The tables are simple enough to make. In a descending AC system a first level characters needs to roll a 10 to hit AC 9 (an unarmoured person), which we determine by looking at the attack table in MEN & MAGIC. To hit that same character who has an ascending AC of 10 by rolling a 10 (or more) implies a 1st level character has no attack bonus. A 4th level fighter only needs an 8 to hit that same character, so their attack bonus is +2.