Masters of Carcosa - Session 2
Ramanan Sivaranjan

This is a write up for session 2 of my D&D campaign Masters of Carcosa. The game is currently run online using Google+ hangouts. You can join the online community there to learn more, or read my blog.

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5 Jale slavers (AC 14, MV 120', 1+1 HD, Neutral), led by a 2nd-level fighter (AC 16, MV 90', 2 HD, Neutral). They are carrying 700 GP and a manifest indicating they have recently sold slaves to the Citadel of Orange Men in Hex 1010.

A small crevice in the side of a rocky outcropping opens up into The Lotus Gardens of the Purple Man Sorcerer.

You may restock using the following table.

d4Hex Description
13 Jale slavers (AC 14, MV 120', 1+1 HD, Neutral). They are carrying 700 GP and a manifest indicating they have recently sold slaves to the Citadel of Orange Men in Hex 1010. They are transporting 4 injured and manacled Carcosans, who they will sell into servitude for 50 GP each.
2Spawn of Shub-Niggurath (AC 14, MV 210, HD 5, Chaotic): a Blue plant with a smooth hide, one eye, and a beaked mouth; immune to cold. The beast is addicted to Green Dessert Lotuses, which make it euphoric.
3Purple Man Sorcerer (AC 16, MV 90', 2 HD, Chaotic). He has a Space Alien ray gun strapped to his waist, though the weapon lacks charges and is now purely for show. He knows the ritual The Dying Dreams of the Distant Snake-Men.
4Two sorcerers, a Bone Man and a Purple Man, are locked in mortal combat. The Purple Man has serpentine armour that grants AC 16 and a Space Alien ray gun that can teleport enemies struck by its blasts up to 1000'.