Misericorde

A land of grey skies and perpetual rain. Farmland, fields, and forests. Stone walls guard wooden homes with thatch roofs. Standing Stones. Barrows. Villages built inside hills and caves. Witches hiding in forests. Wizards in towers. Knights, of course.

Far from your home is the Castle by the Water. The former seat of power is now home to the Dragon, who defeated the Good King and levelled that great city ten years past. Your countryside is now ruled by petty warlords, bandits, and far darker beings none dare speak of.

The names of the Good King’s knights fade from people’s memories, but all twenty survived that day. From Agralan the Gloom Knight to Sina the Star Knight, they all quest about. Some with bloodlust in their eyes terrorize all they encounter. Others protect whomever they meet in the hopes of atoning for their past failure.

A Map of the Lands of the Good King

The Lands of the Good King

Hex Descriptions

⇖ ⇙

Sina the Star Knight.

Aidan, The Witch of Cambrie Forest, torments any who stray too long in her section of the forest, through illusion, mimicry, etc. Both her sister ENID and THE ROBBER KNIGHT will pay handomely for her capture.

Sitting atop a forested hill, Harlech Castle looms over the Cambrie forest. The castle is ruled by Enid, a young women with a sinsister countanence. There is a substantial bounty for THE ROBBER KNIGHT, who roams the surrounding forrest.

The 2-12 bandits of Cambrie Forest have set up targets and demand people best them at the bow and arrow or pay 10% tithe to pass unmolested. There are 3d6 more bandits hiding in the woods.

The MONOLITH.

The melencholy Pumpkin Knight sits atop MENDOLIN’S SKULL, a good 30' off the ground. He doesn't remember how he got up here and needs help to get down.

SWAMP OF SADNESS.

See: 0304

DAUGHTER GRACE, an adorable child, blessed, possessed and empowered by eldritch forces of stasis and decline, sits cheerfully atop an animate, walking palanquin of bleached bone and leads a procession of her most faithful, 33 berserkers in white. They walk the unnanturally long shadow of the monolith, where the flowering meadows grow pale and brittle.

Within the deepest nooks of Cambrie Forest lays the camp of THE ROBBER KNIGHT and the Joyeous Massive, impossible to find without a guide. At any given time there are 30-300 bandits, and 25% of them will be totally demolished off local ales.

THE ROBBER KNIGHT will hold up anyone foolish enough to cross his path in Cambrie Forest. He is always accompanied by 2-12 bandits, armed with bows, who are certainly drunk if it's after lunch. He is beloved by the locals as he gives his wealth to the poor.

6 - 36 "Reformed" bandits who have renounced THE ROBBER NIGHT to follow an angleic and mystical child, DAUGHTER GRACE. They wear filthy white headbands and only murder and rob those who mock thier faith by refusing a tithe of food or coin.

A group of soldiers have burned a poor fellow's shack down and plan to blind him for hunting in ENID'S land. The smoke from the fire can be seen at a great distance.

Waist high grasses heavy with ripe purple seed conceal thousands of mole holes and tunnels.

A group of clergymen need to make their way to HARLECH CASTLE, but are worried about THE ROBBER KNIGHT and his bandits of Cambrie Forest. They will pay a suitably handsome reward to anyone who will get them safely through the forest.

The town of LLANGOLEN ...

Hole in the Oak.

Stone steps in the centre of a circle of standing stones leads down into the dark. The HIDDEN CRYPT was where The Lich had been trapped for many centuries.

A young couple, Magdalen and Zillah, have built a makeshift dwelling deep within the forrest. Their parents disapprove of their marriage. They assume anyone approaching has been sent to bring them back, and so act accordingly.

THE RED TOWER.

TOWN OF TYWYN is a small hamlet built around the stately home of a long dead and disposed noble family, which has been converted to Our Lady's Inn. The town has amenties that don't match its size, due to it being a popular spot for travellers to rest. ALYS is the town's blacksmith, and Carwyn is a local Sage.

Emyr's daughter Magalen has run off with Zillah, and are hiding in hex 0505. Emyr doesn't know their location, but will pay a bounty to anyone who brings his daughter back home.

The Bastard Knight.

A luxurious manor home sits next to a large lake, home to Lady Ceredwyn. She is being pursued by many suitors. She will marry the man who brings her the pelt of the Direwolf.

⇗ ⇘

The sword of his former master hangs from the belt of Agralan the Gloom Knight, looking like a dagger against his behemoth frame. He rests before continuing his journey to THE MONOLITH, where he intends to destroy the sword. The Gloom Knight is slowly being corrupted by the sword, becoming more and more hulking with each passing week.

⇗ ⇘

The Goblin, king of the wildmen of the mountains, rules from a tower perched high on the Cairns. There is double the chance of an encounter with his wildmen within this hex.

⇗ ⇘

See: 0808

A group of pilgrims have set up camp around the SOLITARY GRAVE and permit none to approach. They have claimed the anonymous grave as the final resting place of Beatrice the Benevolent and plan to build a church on this site. They are led by Caden the Good Hearted, who is a real peice of shit.

⇗ ⇘

The TOWER OF THE STARGAZER lays in the centre of a lighting blasted miniature wasteland. Every few seconds, the sky is alive as lightning strikes.

⇙ ⇗ ⇘

The Songbird Knight has a erected a flower-covered pavilion and is seeking challengers. Anyone who can match her in a duel will be invited on her quest to challenge THE BASTARD KNIGHT.

⇙ ⇗ ⇘

Khaimpo the Wretched has made his way from distant Zornheim with his band of hangers on in tow: Lady Elipha Vainglory, Sister Emeline Stritchenstein, Barabus Klink and Enoch Lother. He seeks the spellbook burried in the SOLITARY GRAVE to the North.

About this Project

Based off the work I did for The Hexenbracken, this is the current wilderness of Gygax '75 setting I am working on. A bunch of Python code turns a Google Spreadsheet into the page you see. Contributors: Ramanan (25), Gus L. (3), Who? (1).