A monster on the verge of eating an adventurer.

Play Report: Tau vs. The Death Guard

by Ramanan Sivaranjan on August 27, 2017

Tagged: warhammer 40k minis actualplay

Tau Vs Deathguard 40k Scenary

Causarius, Lord of Contagion, could hear the gun fire before he saw the ship. The plague marines of his vectorium had already engaged the Tau, the battle taking place around the wreckage of a downed Tau ship.

Evan and I played a low power-level game over the weekend: his battalion of Tau versus my Death Guard patrol. The goal of the game was to learn the rules for 8th Edition. I had “played” two games with Mythilli, if you could call what we do that. I had a rough sense of how the game worked. Evan had experience playing several other editions of the game, so he also had a vague sense of what a game of Warhammer should probably be like. We played at The Sword and Board, and were sandwiched between two other tables playing larger games of Warhammer than us. This was convenient: we occasionally bugged a table of Space Marine players about the rules.

My Death Guard consisted of the following units:

Evan fielded … an army I will list out here if he remembers what it contained.

Each of our armies had a power level of 27. This is the new system Games Workshop has devised to help you balance to armies against one another. It works well enough, assuming your troops aren’t overloaded with expensive weaponry. All the numbers involved when using power levels are smaller, and you are doing far less addition.

We played “Open War”, the first mission type described in the Warhammer 40,000 rule book. We marked out a 4 x 4 space on the table to play. Our objective was “Domination”, where you score a point at the end of each turn for each objective marker controlled. (As I would soon learn, my army was ill suited for this objective.) I deployed my plague marines on one objective. My plague caster was within close reach of a second. Evan had troops on the other two objectives. The game was set to run for 5 rounds, with Evan going first.

Causarius watched as his pox walkers collapsed before him. The Tau’s weaponry was impressive, wasted on these diseased horrors.

Evan’s drones were able to secure the objectives he controlled while his actual troops could move into positions better suited to engage my army. My pox walkers were the first victims to the Tau’s gun fire. I forgot that like my plague marines, the pox walkers were also “disgustingly resilient” granting them an additional 5+ save when taking wounds. Since their normal saves were 7+ (impossible to roll) I was simply removing them from the game as they took wounds. My pox walkers were all dead by the end of the end of the second round. I also forgot the Lord of Contagion granted a power area of effect ability to each unit in his aura, making the pox walkers even more deadly. Played properly they may have been a far more effective troop. The way I played them they were a distraction and then they died.

The plague marines laid down fire from their vantage point high above the battle field. They would hold their objective at all costs: they had nothing else to live for, after all.

I had foolishly placed one objective at the top of a building. This made it easier to reach for Evan and his Tau army (which was mostly composed of units that could fly) than my slow moving Death Guard. I deployed my Plague Marines on the objective, and there they remained for the entire game. (It would take two turns for my marines to climb down from where they were perched.)

The Malignant Plaguecaster Platidus watched as the energies of the warp ripped apart the Tau’s drones. This would provide no satisfaction: he ventured deeper into the battle.

My plague caster was a solid killer, but one unit spitting out mortal wounds wasn’t going to win this battle. The caster claimed an objective in the first turn, and held it till the 3rd. After I lost all my pox walkers it seemed clear I wasn’t going to be able to claim another objective. I decided I’d just kill Evan’s units instead. I moved the plague caster out to start dealing some death. (The problem with this strategy was that killing units didn’t actually net you victory points in the game we were playing.)

Tau Vs Deathguard Loc

Causarius stalked the Tau leader, the giant mechanized armour staying out of the reach of his plague axe.

On his second turn Evan deployed one of his fancier Tau units behind my Lord of Contagion and Pox Walkers by using its deep strike ability. I had planned to ignore the unit and focus on taking one of Evan’s objectives, but with the death of my pox walkers, capturing the objective seemed unlikely at best. The Lord of Contagion moves so slow I spent the remainder of the battle chasing this unit down. I managed to kill its shield drone after a successful charge roll brought me into combat with the unit. In hindsight, I think I could have moved 3” around the shield drone using the pile-in rules, and then fought the model I was actually interested in killing.

The Tau secured their ship and their people. A shameful defeat for his vectorium. Thankfully Causarius had long since forgotten what shame felt like.

Evan easily won the game. Still, it was a lot of fun. 8th Edition is fairly straight forward a game. We both managed to muddle through without needed to spend much time digging through rule books. The game plays quite smoothly.

The tables at the Sword and Board are amazing. They have lots of cool looking terrain and scenery. The board we played on was some bombed out city scape. (It was much more evocative than playing on my floor with Mythilli’s toys as terrain.) They also have lots of used models and bits you can waste your money on. All in all it’s a great place to go play Warhammer.

I won’t get to fight this army again: Evan sold it all to the Sword and Board for store credit. He finds the clean lines of the Tau boring. So our next battle will be my Death Guard versus his kit bashed probably guardsmen.

Now we need to plan some sort of campaign.

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